What the 0–100 number means
How Does Scoring Work in Seldom?
Each Seldom answer receives a score from 0 to 100 that the game describes as roughly how many out of 100 people would give the same answer. Lower is better, and 0 is labeled “Seldom,” but it does not prove nobody has ever submitted that answer. Your five answer scores combine into the total shown for the round.
Why now
Seldom explains its lower-is-better scale publicly, but players still need a clear boundary between the published interpretation and implementation details the site does not disclose.
The connection
Why here
What does a score of 0 mean?
It means the game assigned its lowest rarity score to that answer. It does not prove that nobody has ever submitted the answer.
What Seldom does not publicly explain
The site does not publish the exact scoring implementation, reference population, refresh schedule or whether answers are evaluated from live guesses. Describing the scale as “out of 100 people” is an interpretation aid, not evidence of a real-time sample of exactly 100 players.
More context
Context
Why can an obscure answer still score high?
An answer can feel obscure to you but still be a common association for the prompt. Two valid answers can score differently because the number measures expected commonness, not factual correctness or creativity.
What counts as a good score?
There is no official universal cutoff reviewed for this release. Compare totals within the same game context: lower totals mean the five answers were collectively less common.
How to use the score
Look for a valid association that is less likely to be the first answer most people choose. Do not chase obscurity at the expense of answering the prompt.
Evidence
Sources
- Seldom — Seldom
Official game copy defines five guesses, the lower-is-better 0–100 answer score and 0 as Seldom.
- Seldom game rules and scoring — Dle Games
Independent coverage confirms the basic rules are already well supplied and supports focusing this page on interpretation.